Skip to main content

Felicitous Non-Denominational Fourth Quarter!

One of the most under-appreciated gamer magazines isn't even printed, but available free to your cheap ass any time you want to check it out. I speak of The Escapist. Incredibly well laid out and insightfully written, the escapist is the best gaming magazine no one ever reads. They recently released their holiday issue, and I highly suggest you check it out. Sorry but there aren't any reviews for 187: Ride or Die, so you'll just have to take my word for it and believe that it sucks.

Well kids, at the risk of offending some really dumb people: Merry Christmas.

Comments

Popular posts from this blog

Talk about some Bullshit

That's right, Bullshit with a capital B. It's no news that Sony has been taking some serious shit these days. In fact their insane claims and statements are coming with such regularity it's quite astonishing. The backlash from the gaming community has been pretty substantial, but Sony seemed to be content to continually just brush those haters off as it were. Well they finally got angry. You can get more details at Kotaku, but the long and short of it is that Sony didn't like a (widely confirmed at Kotaku by very reliable sources inside the gaming industry) rumor that Kotaku wanted to publish. Well even after some nice asking from Sony, they published the rumor anyway . Instead of the "we do not comment on rumors or speculation," company line that Microsoft regularly dishes out, Sony sent a bitchy note to Kotaku saying that they were shutting down all relations with the site including interviews at future trade shows and the a request for the return of th...

It's the early 90's all over again!

What the hell is happening here? I'm playing adventure games so much these days, it's as if their oft-reported death never came to be! BASS Remastered (see below) continues along in all it's glory/frustrating old-school puzzle logic. It's helping restart that horrible part of my brain that used to not think twice about the insane leaps in logic inherent in the adventure genre. There is some really insane Blade Runner and Neuromancer inspired craziness going on in this game. Any doubts about it's awesomeness are probably demolished by the time you jack into the city controlling computer and interface with it by walking around in a virtual space. I finished Tales of Monkey Island Chapter 1 a couple weeks ago, and am anxious to get started on chapter 2. I'm sad it is hampered graphically by the stupid low memory limits of WiiWare, but otherwise it's a fantastic return to form. Dominic Armato is and always will be the ideal Guybrush, and I couldn't ...

Now that's what I'm talking about

The world needs more driving games where you spend as much time off the ground as you do in Stuntman. The driving genre has been getting pretty creative as of late, with a large handful of games looking to break the mold of Gran Turismo style attempts at pure simulation or the endless line of boring street racing games centered around gaudy chavved out cars. The most visible carrier of this torch of change is Burnout, a series of games centered around extreme speed and the art of the crash. Any game with mode that rewards the total monetary destruction of an acident is alright in my book. However I still think there's another level of innovation just waiting around the corner. It was hinted at by a good-but-too-damn-hard for PS2 a few years ago called Stuntman . The basic idea is almost equally puzzle and driving. You were tasked with performing stunt driving scenes in a series of fictional action films which took place in fairly traditional settings(among others an Indiana Jo...